In this studio, I studied the ecology and morphology of the slime mold (physarum polycephalum). The research and graphic analysis enabled the production of an analog which in turn informed the design of a site-specific structure along the Schuylkill River Trail.
Using Grasshopper scripting and point cloud manipulation, I was interested in the form of the slime mold as a structure within itself, almost seeing it as its own construction material or scaffolding.
From this analog, I further experimented with ideas that combined traditional architectural elements with the slime mold's geometry, again using scripting and node configurations to iterate through a high volume of three-dimensional structures.
Development of a basic site model, Schuylkill River Trail, Philadelphia.
Using Attractor Curves and Voronoi meshes, I began to marry the organisms's geometry into the facade itself, creating a "skin" and program that mimics the slime mold in behavior and morphology.